General Rules
World Sports Exchange is licensed and regulated by the government of
Antigua and Barbuda ( click to see license), a sovereign nation in the
eastern Caribbean. We are wholly located in Antigua, from where we run our
entire operation. This is not just a remote server location for us.
The government of Antigua and Barbuda takes regulation of the offshore
wagering industry very seriously. Not just any company can obtain a
license here; there are stringent requirements that must be met, as set
out by the government of Antigua and Barbuda ( click for the Directorate of
Offshore Gaming). Many companies claim to be "licensed," but you shouldn’t
confuse a general business license with a gaming license.
If you have any questions, please feel free to call and speak to a member
of our customer service team.
World Sports Exchange accepts no responsibility for
technical problems that may prevent you from being able to make trades.
With that in mind, be prepared that your most recent trade could be
your last should you lose your connection. If you are having trouble
connecting to our site, whether due to communications problems with
your provider, Internet-related difficulties, or problems with your
personal computer, call us at (888) 498-8227 to complete any trades.
All wagers and monetary transactions are conducted in US dollars at
our server in Antigua. All transactions are recorded using US Eastern
Time (ET).
All players are responsible, if necessary, for reporting winnings to
their local government. World Sports Exchange does not report player
information to any outside countries without an Antiguan court order.
All players must be at least 18 years of age.
World Sports Exchange has designed all services to protect customer
privacy and confidentiality.
All transactions are processed in high secured 128bit encryption.
All phone conversations and web-based activity will be recorded for
the purpose of resolving any disputes.
Clients should check all report confirmations for accuracy before leaving
the site.
- Wagers cannot be altered after they have been placed and accepted,
except in the case of obvious human or mechanical error.
- Wagers will not be altered or voided prior to the start of an
event, except at the discretion of management and with the approval
of both parties.
- Management will keep a record of all point spreads, odds, final
scores, and related betting statistics to protect both the customer
and house in the case of obvious mechanical or human error.
- When a line is posted in obvious error due to a typographical
mistake by the book, any customer wagers entered to take advantage
of the error will be cancelled.
Note: “Obvious errors” include cases in which
the wrong team is posted as the favorite or in which the number
posted for a point spread, total, or money line differs significantly
from the correct figure.
- No past-post wagering will be allowed. If an event is left open
for wagering in error after it has begun, management reserves the
right to cancel wagers entered after the start of the event.
The World Sports Exchange sportsbook reserves the right
to refuse any wager prior to its acceptance.
Minimum and maximum wagers on all sporting events will be determined
by World Sports Exchange. The minimum phone-wager amount is $50. The
minimum online-wager amount for a straight bet is $10. The minimum
online-parlay-wager amount is $5.
All football, basketball, hockey, and baseball games must be played
on the date specified. All other events must be held within one week
of the scheduled date to have action, unless otherwise noted.
For betting purposes, the winner of an event or game will be determined
on the date of the event or game's conclusion according to house wagering
rules and regulations. World Sports Exchange does not recognize suspended
games, protests, or overturned decisions for wagering purposes.
For wagering on propositions in which a draw is offered and the event
ends in a tie, the draw wins. All other bets are losers.
For wagering on totals and halftime scores, overtime periods are included.
Winning wagers will be credited within 24 hours after the conclusion
of an event.
World Sports Exchange reserves the right to add to, delete, or otherwise
change our house rules and payoff odds.
Las Vegas rules apply to any situation for which rules are not specified
on the WSEX Rules and Regulations page.
FOOTBALL:
- For betting purposes, unless otherwise stipulated, games are
official after 55 minutes of play.
- FOOTBALL MATCHUPS (college and professional, including over/unders):
Players must play for there to be action.
- FOOTBALL TOTAL WINS (professional):
- Teams must play a minimum of 16 regular-season games for there
to be action.
- Wagers do not include postseason play.
- All wagers have action regardless of team moves or name changes.
- FOOTBALL TOTAL WINS (college): Only regular-season games count.
No conference championship games or bowl games will be included
in win totals. A team must play its entire regular-season schedule
for there to be action.
- CONFERENCE CHAMPIONSHIPS (college): For conferences with a conference
championship game, the winner of that game will be considered the
conference champion. For all other conferences, the team with the
best record in conference games (including designated conference
games) will be considered the winner. Please consult our rules
for payouts in the event of ties.
FOOTBALL PROPS:
- Winners are determined by NFL.com.
- For betting purposes, unless otherwise stipulated, games are
official after 55 minutes of play.
- QUARTER LINES: Point spreads and totals apply to the specified
quarter only. The fourth quarter does not include overtime.
- TEAM TO SCORE FIRST/LAST: Scores in overtime are included. All
bets will be refunded if the game ends in a scoreless tie.
- TEAM TO SCORE LONGEST/SHORTEST FG: Field goals in overtime are
included. Missed field goals and extra points are irrelevant. All
bets will be refunded if no field goals are scored during the game.
- TEAM TO SCORE LONGEST/SHORTEST TD: Touchdowns in overtime are
included. All bets will be refunded if no touchdowns are scored
during the game.
- TOTAL POINTS SCORED: Points scored in overtime are included.
- DISTANCE OF SCORES: Unless specifically noted, any type of score
counts. Safeties, touchdowns via fumble recoveries in the end zone,
and touchdowns via interceptions in the end zone count as zero
yards. A team cannot win a Team to Score Shortest Touchdown prop,
for example, if it does not score a touchdown. If neither team
scores a touchdown, all bets will be refunded for that prop. Distance
of Longest/Shortest Touchdown props will also be refunded if no
touchdown is scored (the under would not be the winner).
- SOLO AND ASSISTED TACKLES: Sacks are not included.
- PROPS REGARDING TIME REMAINING: In the event of a tie, YES is
the winner (e.g., if the first score occurs at exactly 8:30 on
the game clock, YES would be the winner of a “Will There
Be a Score in the First 6:30?” prop).
- TEAM TO MAKE THE FIRST 'FIRST DOWN': The first down must be made
from scrimmage.
- PLAYER PROPS/TOTALS (not including futures): For the Super Bowl,
each player prop has action if all named players for that prop
play in the game. If the player plays but does not record any statistics
in the given category, the under will be paid as the winner (e.g.,
for a Total Pass Completions by Tom Brady prop, if Tom Brady plays
but completes no passes, the under will be credited as the winner).
- NUMBER OF DIFFERENT PLAYERS TO SCORE: Safeties
do not count. Extra points and two-point conversions DO count.
- PENALTY PROPS: Declined penalties do not count.
- SCORING: Safeties count.
- NO FIELD LISTED ON STRAIGHT FUTURES: In cases in which no field
is listed for a given straight future wager, it is intentional
rather than an oversight. Additional players/betting options may
be added. If a non-offered player or betting option were to be
the winner, all bets on those listed would be graded as losers.
- QB MATCHUPS: For there to be action, each quarterback in the
matchup must start and attempt at least five passes. In cases in
which two quarterbacks are listed for either team, one of the two
must start and the two must combine for at least five pass attempts
in order for the prop to have action (note: there can be action
even if one of the two quarterbacks does not play). The matchups
are measured by net passing yards. If two quarterbacks are listed,
their totals will be added together.
- RB MATCHUPS: For there to be action, each running back in the
matchup must have at least five rushing attempts. In cases in which
two running backs are listed for either team, the two must combine
for at least five rushing attempts in order for the prop to have
action (note: there can be action even if one of the two running
backs does not play). The matchups are measured by net rushing
yards. If two running backs are listed, their totals will be added
together.
- WR MATCHUPS: For there to be action, each wide receiver in the
matchup must play in the game. In cases in which two wide receivers
are listed for either team, each must play in order for the prop
to have action. The matchups are measured by net receiving yards.
If two wide receivers are listed for a given team, their totals
will be added together.
- CROSS SPORT PROPS: Listed players must play to have action. All
contests must be official to have action. Includes overtime.
- FANTASY STUDS:
- 10 listed players only.
- 3 points for any TD pass.
- 6 points for any TD scored.
- No points for Extra Points, 2-Point Conversions or Safeties.
- Player must play in game for action.
.
- 8 of the 10 listed players must play for the contest to have
action. If less than 8 players play, all bets will be refunded.
- In case of a tie, the value assigned to winning series will
be divided accordingly.
Example: If 2 players tie for the most points, both players
will expire at 50-50.
- LIVE DRIVES:
- YES = Offensive TD or FG.
- NO = Change of Possession or End of Half/Game.
- A Drive starts when team takes an Offensive Snap from the
Line of Scrimmage following a Kickoff, Punt or Turnover.
- A Drive ends when Defensive team possesses the ball or time
runs out at the end of Half or Game. Drives may be kept alive
by Penalty or Challenge.
- Turnovers resulting in a Defensive TD are graded as "NO"
for the Offensive team.
- Markets will open just prior to the start of a Drive following
a Kickoff, Punt or Turnover.
- The result of a Coaches Challenge will be honored.
- Trades are final after each complete drive, regardless of
the game being called or suspended.
BASEBALL:
- For betting purposes, except for Interactive games and WBC matches,
winners and losers of games are official after 5 innings of play.
If the home team is leading, the game is official after 4 1/2 innings.
Thereafter, if a game is called or suspended, the winner is determined
based on the score after the last full inning unless the home team
scores to tie or take the lead in the bottom half of the inning,
in which case the winner is determined by the score at the time
the game is called.
- For Interactive wagering, all proposition bets, and wagers on
total runs and run lines, the game must go 9 innings (8 1/2 if
the home team is ahead) for there to be action.
- BOTH SPECIFIED PITCHERS - A wager that specifies both starting
pitchers. If either or both of the pitchers do not start, there
is no action on that wager. (Each team's starting pitcher is defined
for wagering purposes as the pitcher that throws the initial pitch.) All
baseball wagers are defined as 'Both Specified Pitchers' (excluding
exhibition games).
- BASEBALL TOTAL WINS
- Teams must play a minimum of 160 regular-season games for
there to be action.
- Wagers do not include postseason play.
- All bets have action regardless of team moves or name changes.
- BASEBALL PROPS
- Players must start for there to be action.
- Games must go 9 innings (8 1/2 if the home team is ahead)
for there to be action.
- These rules do NOT apply to Most Total Bases or Most Strikeouts
wagers.
- Futures wagers:If a player does not start,
only bets on that player will be refunded; all other bets will
stand.
- TOTAL HITS/WALKS/STRIKEOUTS
- Both listed pitchers must start for there to be action.
- Games must go 9 innings (8 1/2 if the home team is ahead)
for there to be action.
- Results are based on the final box score according to MLB.com.
- TOTAL-BASES MATCHUPS
- TOTAL-BASES LIVE BETTING (SUPER 6)
- Matchups: Both players must start for there to be action.
- Live Betting (Super 6): Listed players only. Players must
start for there to be action, and a minimum of 5 out of the
6 listed players must start for there to be action on the contest.
- Games must go 9 innings (8 1/2 if the home team is ahead)
for there to be action.
- All bets have action only if the listed pitchers start.
- Results are based on the final box score according to MLB.com.
Scoring Breakdown:
- HR - 4 bases
- Triple- 3 bases
- Double - 2 bases
- Single - 1 base
- Walk - 0 bases
- Stolen base - 0 bases
- Hit by pitch - 0 bases
- Reached base on error - 0 bases
- WORLD BASEBALL CLASSIC (includes interactive games)
Mercy Rule Applies - Games will end early if a team is leading
by 10 or more runs after the opposing team has batted in at
least 7 innings OR if a team is leading by 15 or more runs
after the opposing team has batted in at least 5 innings. If
this happens, all bets have action.
- HOME RUN PROPS
- Games must go 9 innings (8 1/2 if the home team is ahead)
for there to be action.
- All players must start.
- LIVE INNINGS
- If game is postponed or cancelled, all completed innings
are final.
BASKETBALL:
- For betting purposes, unless otherwise stipulated, professional
basketball games are official after 43 minutes of play, and college
basketball games are official after 35 minutes of play.
- BASKETBALL MATCHUPS (college and professional, including over/unders):
Players must play in the game for there to be action.
- BASKETBALL TOTAL WINS (professional)
- Teams must play 82 regular-season games for
there to be action.
- Wagers do not include postseason play.
- All bets have action regardless of team moves or name changes.
HOCKEY (professional, college, and amateur):
- For betting purposes, unless otherwise stipulated, games are
official after 55 minutes of play.
- HOCKEY MATCHUPS (college and
professional, including over/unders): Players must play in the
game for there to be action.
BOXING (professional and amateur):
- When the bell is sounded to signify the start of the first round,
the bout is considered official for betting purposes, regardless
of the scheduled length of the bout or the title involved.
- "0.5" Rounds represents 1'30" (one minute and thirty seconds).
Example: "9.5 Rounds" represents 1'30" of round 10.
GOLF (professional and amateur):
- INTERACTIVE
- Tournaments scheduled for 4 rounds must go 72 holes for there
to be action; tournaments scheduled for 5 rounds must go 90
holes for there to be action.
- A player must tee off for there to be action on any wager
involving him/her.
- FUTURES
- Tournaments must go 54 holes for there to be action.
- A player must tee off for there to be action on any wager
involving him/her.
- GOLF MATCHUPS (professional and amateur)
- Tournaments must go 54 holes for there to be action.
- Both players must tee off for there to be action.
- The player who completes the most holes wins.
- If both players complete the same number of holes, the player
with the lowest score wins.
- If a player is listed with a negative number, he/she is favored
to win by that many strokes.
- In "Final Round Only" matchups, playoff holes do
NOT count.
- "BULLY (2 AGAINST 1)" GOLF MATCHUPS (professional and amateur)
- Tournaments must go 54 holes for there to be action.
- All players involved must tee off for there to be action.
- "WILL THEY MAKE THE CUT?" GOLF MATCHUPS (professional and
amateur)
- Tournaments must go 72 holes for there to be action.
- Both players must tee off for there to be action.
- STABLEFORD-SCORING GOLF MATCHUPS (professional and amateur)
- Tournaments must go 72 holes for there to be action.
- Both players must tee off for there to be action.
- The player who completes the most holes wins.
- If both players complete the same number of holes, the player
with the highest score wins.
AUTO RACING (professional):
- A race must go at least half its scheduled number of laps to
be official.
- In the case of driver matchups, both drivers must start the race
for there to be action. The driver with the best finish placement
will be considered the winner for wagering purposes.
- NASCAR
- Results are taken from nascar.com.
- A race is deemed to start at the drop of the green flag.
The out lap in qualifying and all practice laps are not considered
part of the race for betting purposes.
- For wagers on 'Most Nextel Cup Points' and total wins, drivers
must start 33 races for there to be action.
- ‘Total Pole Positions Won’ wagers exclude cases
in which starting positions are set based on drivers’ point
totals as a result of cancellation of qualifying.
- Formula 1
- A race is deemed to start when the last red light goes out.
The formation lap is not considered part of the race for betting
purposes.
- Unless otherwise stipulated, at least 16 drivers must start
the race for there to be action on driver matchups, proposition
bets, and Top 3 and Top 8 wagers.
- For Top 3 and Top 8 wagers, drivers must start the race for
there to be action.
HORSE RACING:
- Win, place, and show wagers pay track odds.
- All bets are on the horse, NOT the number.
- Any bet placed after Post Time has no action.
- In cases of wagers involving coupled horses, if one entry scratches,
the other entry still has action.
- The maximum amount for any win, place, or show wager is $2,000.
- The maximum amount for any exacta, quinella, trifecta, or Daily
Double wager is $200.
- Trifectas pay track odds, with a maximum payout of 300-1.
- Exactas, quinellas, and Daily Doubles pay track odds, with a
maximum payout of 100-1.
- WSEX reserves the right to cancel any wager that is obviously
placed in order to manipulate the odds.
- HORSE-RACING STRAIGHT FUTURES
- All horse-racing futures bets have action regardless of whether
the horse runs.
- HORSE-RACING FUTURES MARKET
- Scratches are refunded.
- Markets will be paused at Post Time.
- HORSE-RACING MATCHUPS
- If one horse is listed, that horse must start the race for
there to be action. If two horses are listed, both must start
for there to be action.
- The horse with the best finish placement will be considered
the winner for wagering purposes.
- In cases in which the apparent winner of the race is disqualified,
there will be no action on any bets involving numbers of lengths.
SOCCER:
- Matches must go 90 minutes to be official.
- Unless otherwise specified, all bets are on 90 minutes of play
only (including injury time). Extra time and penalty shootouts
are not included.
- 90 minutes means from the start whistle until the final
whistle of regulation time. It includes two 45-minute halves
as well as any stoppage time the referee adds at the end of
each half.
- Injury time, time added on, and stoppage time are the same
thing. They are intended to ensure that a full 90 minutes of
soccer has been played.
- Extra time is the equivalent of overtime and is a separate
and distinct entity to regulation time. Extra time has a separate
beginning (and ending) and consists of two halfs, usually of
5 minutes each. If a winner is not determined in extra time,
penalty shootouts are used to determine the winner.
- Penalty shootouts are a completely separate entity to regulation
time and extra time. They are only used in situations where
a draw is not an acceptable result.
- FIRST HALF
- All bets are on 45 minutes of play only (including injury
time).
- Incomplete halves will be refunded.
- In case of incomplete match, completed 1st half bets stand.
- TO ADVANCE
- Extra time and penalty shootouts included.
TENNIS:
- Matches must be played within a week of the scheduled date for
there to be action.
- TENNIS MATCHUPS
- Both players must start for there to be action on wagers.
- Matches must go one full set for there to be action on wagers.
- TENNIS FUTURES
- Players must start a tournament for there to be action on
wagers. If a player withdraws before the start of the tournament,
futures wagers on that player would be refunded, but there
would still be action on other players.
POKER (WSOP):
- Results are taken from cardplayer.com.
- No refunds are given for early withdrawals, non-participants,
or disqualifications.
- A player is 'in the money' when he/she officially places in the
tournament and receives monetary compensation from the prize pool.
- If no named player is in the money, "none make the money" is
graded the winner.
OLYMPICS:
- Bets have action until the event takes place. Abandoned events
will be refunded.
- No refunds for non starters. If a competitor withdraws before
the start of an event, all bets on that competitor will be graded
as losers.
- In cases in which no field is listed, additional competitors/betting
options may be added. If a non-offered competitor or betting option
were to be the winner, all bets on those listed would be graded
as losers.
For Futures wagers, all players must
play in the event for there to be action.
A customer must have sufficient available cash in his/her account,
in accordance with the capital requirements, to trade sports futures.
World Sports Exchange may from time to time set position limits on
customer futures positions in each underlying series. This is at the
discretion of the management.
In the case of a tie, the value assigned to the winning series will
be divided accordingly.
Example: Two teams or individuals tie for first place
in a 1-PAY event. The holder of each winning underlying contract will
receive $50. Should three teams or individuals tie for first in a 1-PAY
event, each holder of a winning contract will receive $33.33. A customer
who is “short” a winning series involved in a tie will
only be liable for the divided amount.
Individual Player futures, such as Most Valuable Player, Cy Young Winner,
etc., stop trading at the end of the regular season. These futures
are not open for trading during playoffs or postseason play.
Regular sports futures trading hours are posted for each event. Management
reserves the right to halt trading in any series or any entire event
at any time.
World Sports Exchange reserves the right to refuse any sports futures
transaction prior to its acceptance.
In Live Betting, the winner of the
game is the team that covers the spread. Each winning contract will
be worth 100 $US, and each losing contract will be worth 0 $US.
In the event of a push, both teams expire at $50.
Trades can be made before and/or during the game.
Your market page will refresh on a regular basis, but it is possible
for markets to change between refresh times.
Any Immediate Orders entered at a price different from the market price
will be rejected.
Any Immediate Orders entered at a price through the market will be
executed at the market price (i.e., buy orders entered at prices above
the buy price will be filled at the buy price, and sell orders entered
at prices less than the sell price will filled at the sell price).
Trading may be temporarily paused by World Sports Exchange at any time
to ensure orderly markets.
A competition must be complete for trades to be considered action.
If a competition is cancelled or postponed before reaching its originally
intended length of play, ALL trades for the event will be refunded.
The Pause Button
The Pause Button will be used by World Sports Exchange to ensure
orderly markets. When we press the Pause Button, any orders
entered will be rejected, and the message 'THIS EVENT HAS BEEN PAUSED'
will be displayed on your screen. We will update the markets, and then
release the Pause Button so that trading can continue. The Pause Button
will normally be used in situations where markets are shifting inconsistently
due to big plays; however, it may also be used to protect customers
and the house in cases in which media coverage is discontinued.
- FOOTBALL
The Pause Button will be pressed just prior to the snap and held
until the whistle blows. There will be no betting during the
action, and the market will be updated after each play. Please
anticipate longer pauses in the event of a penalty or the like.
- BASKETBALL
The Pause Button will often, but not always, be used when a player
releases a 3-pointer or when a shooting foul is called. As a
basketball game nears the end of the fourth quarter, the Pause
Button will be used more and more frequently, particularly if
the spread is coming into play. In cases in which each basket
is strongly influencing the outcome, please anticipate a Pause
after every shot and a fresh market that may be very different
from the last. If the spread has long since been covered, the
movements of the market will be much less dramatic, as the team
that is not covering goes to zero.
- BASEBALL
The Pause Button will be pressed immediately before each pitch.
After each pitch, the market may be updated and trading will
resume. There will be no betting while the ball is in play.
- GOLF
The Pause Button may be used prior to any shot. After each shot,
the markets may be paused for updating; the Pause Button will
then be released so trading can resume. Please note that Pauses
may be longer in golf, as there are many more markets to update.
Payouts for Football Buy-Points Wagers:
World Sports Exchange allows you to buy points on football spreads.
WSEX charges 10 cents for each half point. The maximum number of
points you can buy is 5. There is an additional 10 cent surcharge
for buying on, off or through 3.
Example: Team A is -6 -110. If you buy 0.5 points
the adjusted line will be -5.5 -120. If you bought 5 points the adjusted
line would be -1 -220. Note the surcharge for changing the line through
-3.
Ties Reduce: A tie in a Parlay or Teaser will
reduce the number of plays in the parlay or teaser. For example, if
there are two ties in a 4-play parlay/teaser, it will become a 2-play
parlay/teaser and the payout will be recalculated based on the new
number of plays. A 2-play parlay with 1 tie would reduce to a straight
bet. In cases in which a parlay is reduced to zero plays or a teaser
is reduced to 1 play, the entire wager will be cancelled and the bet
amount will be refunded.
All propositions must cover for the parlay or teaser to be considered
a win ( exception: ties reduce; see above). If any
proposition loses, the entire parlay or teaser will be considered a
loss. There are no partial payouts.
WSEX.com pays true odds on parlays. ALL parlays will be calculated
using the following formula:
The money line for each proposition is substituted into (Win amount
/ Bet amount) + 1), and the resulting products are then multiplied
together.
Example: A 3-play parlay of the following propositions:
|
| Bet #1 (-115)
|
| Bet #2 (+160)
|
| Bet #3 (-125)
| Result
|
|
| ((100/115) + 1)
| *
| ((160/100) + 1)
| *
| ((100/125) + 1)
| = 8.7497
|
| $30 bet
| 1.8696
| *
| 2.6
| *
| 1.8
| = $262.49
|
Note: The example payout above includes the return
of the original $30 bet.
Payouts for Basketball Teasers:
| Number of plays
| 4-pt teaser
| 4.5-pt teaser
| 5-pt teaser
|
| 2 Plays
| $100 / $100
| $100 / $110
| $100 / $120
|
| 3 Plays
| $170 / $100
| $160 / $100
| $140 / $100
|
| 4 Plays
| $280 / $100
| $250 / $100
| $200 / $100
|
| 5 Plays
| $450 / $100
| $400 / $100
| $350 / $100
|
| 6 Plays
| $700 / $100
| $600 / $100
| $500 / $100
|
Example: If you wager $10 on a 5-play 4.5-point basketball
teaser and win, you will be credited $50 ($40 + your $10 wager).
Note: There is an additional $0.10 charge for each
totals proposition included in a teaser.
Payouts for Pro Football Teasers:
| Number of plays
| 6-pt teaser
| 6.5-pt teaser
| 7-pt teaser
| 7.5-pt teaser
| 8-pt teaser
|
| 2 Plays
| $100 / $110
| $100 / $120
| $100 / $130
| $100 / $140
| $100 / $160
|
| 3 Plays
| $170 / $100
| $160 / $100
| $140 / $100
| $120 / $100
| $110 / $100
|
| 4 Plays
| $280 / $100
| $250 / $100
| $200 / $100
| $170 / $100
| $150 / $100
|
| 5 Plays
| $450 / $100
| $400 / $100
| $350 / $100
| $280 / $100
| $200 / $100
|
| 6 Plays
| $700 / $100
| $600 / $100
| $500 / $100
| $400 / $100
| $300 / $100
|
Payouts for College Football Teasers:
| Number of plays
| 6-pt teaser
| 6.5-pt teaser
| 7-pt teaser
| 7.5-pt teaser
| 8-pt teaser
|
| 2 Plays
| $100 / $100
| $100 / $110
| $100 / $120
| $100 / $135
| $100 / $150
|
| 3-6 Plays
| Same as Pro Football
Teaser Payouts (6 – 8-pts)
|
Example: If you wager $10 on a 6-play 7-point football
teaser and win, you will be credited $60 ($50 + your $10 wager).
Note: There is an additional $0.10 charge for each
totals proposition included in a teaser.
Games not played on the date specified have no action and reduce the
parlay or teaser to the next lowest number of plays. A 6-play parlay
or teaser would be reduced to a 5-play parlay, a 2-play parlay would
be reduced to a straight wager, and a 2-play teaser would have no action.
Payouts are adjusted accordingly.
The minimum wager on any parlay is $5. Minimum teaser wagers range
from $10 to $13.
The maximum parlay wagers are as follows:
- 2-Play Parlay: $1000 limit
- 3-Play Parlay: $1000 limit
- 4-Play Parlay: $500 limit
- 5-Play Parlay: $500 limit
- 6-Play Parlay: $300 limit
- 7-Play Parlay: $200 limit
- 8-Play Parlay: $200 limit
The maximum basketball teaser wagers are as follows:
| Number of Plays
| 4 points
| 4.5 points
| 5 points
|
| 2 Plays
| $500
| $500
| $500
|
| 3 Plays
| $500
| $500
| $500
|
| 4 Plays
| $300
| $300
| $300
|
| 5 Plays
| $300
| $300
| $300
|
| 6 Plays
| $200
| $200
| $200
|
The maximum football teaser wagers are as follows:
| Number of Plays
| 6 points
| 6.5 points
| 7 points
|
| 2 Plays
| $1000
| $1000
| $1000
|
| 3 Plays
| $1000
| $1000
| $1000
|
| 4 Plays
| $500
| $500
| $500
|
| 5 Plays
| $500
| $500
| $500
|
| 6 Plays
| $300
| $300
| $300
|
Games that are 'circled' are not offered for parlays or teasers. If
you wish to wager on a circled game, you must make a straight bet.
Please check the terms of each wager before clicking 'PLACE WAGER.'
These terms include the plays selected for the parlay or teaser, the
point spread or total points scored for each proposition, and the total
'Bet' and 'To win' amounts for the entire parlay or teaser.
Please check the acceptance or rejection message after clicking 'PLACE
WAGER.' You may also review your past parlays and teasers by using
the 'Review Parlay/Teaser' links.
In the case of a two play teaser, a tie and a loss OR a tie and a win
is graded as a push.
Parlays that reduce to 3 selections or fewer shall
be recalculated using regular pointspread parlay payouts.
Payouts for Parlay-Card Wagers:
Number of plays / Payout
4 Plays: $100/$10
5 Plays: $200/$10
6 Plays: $400/$10
7 Plays: $800/$10
8 Plays: $1600/$10
All house wagering rules and regulations apply to parlay-card
wagers unless otherwise stipulated.
WSEX offers 6 point pleasers. Pleasers are a useful wager if you
are confident that two or more teams are going to far exceed their
point spreads. You can make a Pleaser bet on 2 to 6 teams. In a Pleaser
bet you choose 2 to 6 teams and make the point spread worse on each
of your selections by 6 points. In exchange for the less favorable
line, you receive a higher payout than you would in a parlay without
modifying the line. To win a Pleaser bet all of your teams must cover
the adjusted point spread.
If one of them pushes, the Please will be adjusted to the next lower
Pleaser. A 2-play Pleaser with a tie and a loss or with a tie and
a win will be graded as a push.
Payouts for Pleaser Wagers:
Number of plays / Payout
2 Plays: $600/$100
3 Plays: $1700/$100
4 Plays: $4500/$100
5 Plays: $12000/$100
6 Plays: $30000/$100
Maximum Pleaser Wager Amounts:
2 Plays: $500
3 Plays: $500
4 Plays: $300
5 Plays: $200
6 Plays: $100
Example: The line on Tennessee is -3.0, the line on Denver is -7.0. A 2-play
Pleaser on those two teams would give you an adjusted line of Tennessee -9.0
and Denver -13.0. A $100 Pleaser would pay $600 in winnings if both teams covered
the adjusted spread. Note that Pleasers are not limited to favorites, underdogs
are eligible as well.
There are two types of Conditional wagers: IF-THENs and ACTION-TOs.
- IF-THEN and ACTION-TO wagers
are made by combining two or three wagers, in order, so that each
secondary wager is dependent on the success of the previous wager.
- IF-THENs
- If the first wager WINS, the following wager has action.
- If the second wager WINS, the third wager has action.
- If any wager in the IF-THEN bet loses or pushes, all of the
subsequent wagers have no action.
- ACTION-TOs
- If the first wager WINS or PUSHES, the second wager has
action.
- If the second wager WINS or PUSHES, the third wager has
action.
- If any wager in the ACTION-TO bet loses, all of the subsequent
wagers have no action.
For IF-THEN and ACTION-TO wagers, a player’s maximum possible
loss will be calculated and restricted at the time of the wager. At
the conclusion of all of the games in a conditional wager, or as soon
as the balance of a wager has no action, cash will be unrestricted
and accounts will be credited or debited accordingly.
If a game or proposition is not played on the date specified, or if
there is a pitching change in the case of a baseball wager, a conditional
wager has no action.
In addition to general limits on wagers, there is also a limitation
when wager amounts are set for conditional wagers. The wager amount
on the second or third bet of a conditional wager must not exceed the
total bet and the 'to win' amount for other bets on the same game.
For example, if your first bet is to lay $110 to win $100 on the OVER,
you are limited to wagering $210 if your second or third bet is for
the winner of the same game.
For totals propositions, all of the general rules apply in determining
whether the proposition and subsequent propositions have action.
In the case of Action-Reverse wagers
in which $110 is wagered to win $100, the Wager Amount is the amount
that can be won per wager.
Examples:
- A 2-play Action-Reverse using 2 ‘$110 to win $100’ plays,
depending on the outcomes, could involve between 2 and 4 individual
wagers.
- A 3-play Action-Reverse using 3 ‘$110 to win $100’ plays,
depending on the outcomes, could involve between 6 and 12 individual
wagers.
With a $100 Action-Reverse wager, it is assumed that you are actually
risking $110 to win $100 per individual wager. Therefore, the result
of a 2-play $100 Action-Reverse wager could be -$220, +$400, or somewhere
in between.
Your maximum potential loss amount will be restricted from your account
at the time you place the wager. When all corresponding games have
finished, the restricted cash will become unrestricted, and the appropriate
win or loss amount will be applied to your account.
In the event that a game is cancelled, any Action-Reverse wagers with
plays on the cancelled game will be reduced. A 3-play $100 Action-Reverse
wager will become a 2-play $100 Action-Reverse wager. A 2-play $100
Action-Reverse wager will become a straight bet at $110 to win $100.
If all plays are cancelled, you will have no action and your restricted
amount will be immediately refunded.
| Payouts for a $100 2-Play Action-Reverse
wager based on ‘$110 to win $100’ plays: |
Number
of Wins |
Number
of Pushes |
Number
of Losses |
Win or
Loss Amount |
| 2 |
0 |
0 |
Win $400 |
| 1 |
1 |
0 |
Win $200 |
| 0 |
2 |
0 |
No Action |
| 1 |
0 |
1 |
Lose $120 |
| 0 |
1 |
1 |
Lose $220 |
| 0 |
0 |
2 |
Lose $220 |
| Payouts for a $100 3-Play Action-Reverse
wager based on ‘$110 to win $100’ plays: |
Number
of Wins |
Number
of Pushes |
Number
of Losses |
Win or
Loss Amount |
| 3 |
0 |
0 |
Win $1200 |
| 2 |
1 |
0 |
Win $800 |
| 1 |
2 |
0 |
Win $400 |
| 2 |
0 |
1 |
Win $160 |
| 0 |
3 |
0 |
No Action |
| 1 |
1 |
1 |
Lose $140 |
| 0 |
2 |
1 |
Lose $440 |
| 1 |
0 |
2 |
Lose $460 |
| 0 |
1 |
2 |
Lose $660 |
| 0 |
0 |
3 |
Lose $660 |
A Round Robin wager allows a player
to pick 3 to 5 outcomes and create all possible 2- or 3-team parlays
from the selected outcomes. So, for example, if you pick a 5-team 3-play
Round Robin, ten 3-team parlays will be created.
Teams A, B, C, D, E
| 5-Team Round Robins |
| 2-Play Parlays |
3-Play Parlays |
| A, B |
A, B, C |
| A, C |
A, B, D |
| A, D |
A, B, E |
| A, E |
A, C, D |
| B, C |
A, C, E |
| B, D |
A, D, E |
| B, E |
B, C, D |
| C, D |
B, C, E |
| C, E |
B, D, E |
| D, E |
C, D, E |
|
| 4-Team Round Robins |
| 2-Play Parlays |
3-Play Parlays |
| A, B |
A, B, C |
| A, C |
A, B, D |
| A, D |
A, C, D |
| B, C |
B, C, D |
| B, D |
|
| C, D |
|
|
| 3-Team Round Robin |
| 2-Play Parlays |
| A, B |
| A, C |
| B, C |
|
An Action Points wager allows a player
to place a bet on how many points his/her selected team will beat the
spread by, up to a set cap. You can choose your own cap of between
1 and 15 points on pro football games. You can also choose how much
you wish to bet per action point. When you place an action-point wager,
no money is deducted from your account, but your maximum potential
loss amount is restricted from your account until the game is final.
You win the dollar amount wagered for each point by which the team
covers, up to the selected cap. You lose 1.1 x (dollar amount wagered)
for each point by which your team does not cover, up to the selected
cap. A typical payoff chart is shown below.
Team A is -7; you choose a cap of 10 points; the
wager amount is $10 per point; the amount restricted is $110.
| Team A Wins By |
1 |
2 |
3 |
4 |
5 |
6 |
| You Win/Lose |
-$66 |
-$55 |
-$44 |
-$33 |
-$22 |
-$11 |
| Team A Wins By |
7 |
8 |
9 |
10 |
11 |
12 |
| You Win/Lose |
$0 |
+$10 |
+$20 |
+$30 |
+$40 |
+$50 |
As can be seen from the top chart, if Team A wins by 17 you still
only win $100 due to the cap. On the other hand, as shown in the
bottom chart, if Team A loses by 3 you still only lose $110.
- Rollover is calculated using the risk amount.
- Live betting, poker, and casino do not count towards rollover.
- If the rollover requirement is x10, then ten times the deposit plus bonus
must be wagered before the player can keep all of his winnings and make a withdrawal
without penalty.
- If a player wishes to make a withdrawal prior to completing his rollover,
he may; however, he will sacrifice his entire bonus and any winnings earned
from that bonus.
- Only one bonus will be honored in the event that multiple offers are available.
|