World Poker Exchange

Basic Glossary / Expanded Glossary

Action: A fold, check, call, bet, or raise. In certain situations, doing something formally connected with the game that conveys information on your hand may also be considered an action. Examples may include showing one’s cards at the end of a hand or indicating the number of cards one is drawing.

All-In: To have put all of one’s remaining chips into the pot.

Ante: A prescribed amount posted before the start of a hand by all players.

Bet: (1) To place chips, in turn, into the pot in any betting round. (2) The chips put into the pot.

Big Blind: In Hold ‘em, Omaha, and other games, the larger of the two designated amounts that must be placed in the pot by the player sitting in the second position, clockwise from the dealer, before any cards are dealt; the largest regular blind in a game.

Blind: A required bet made before any cards are dealt.

Bluff: (1) To attempt to indicate to other players that one has a better hand than one actually has, by betting or raising. (2) The bluff itself.

Boardcard: One of the cards dealt face-up in a poker game for all players to see. In flop games, five cards are dealt face-up in the center of the table. In Seven-Card Stud, four cards are dealt face-up in front of each player.

Burn: To take the top card out of play, usually by placing it facedown among the discards. A card is “burned” before the flop, turn, and river in Hold ‘em and Omaha.

Burncard: After the initial round of cards is dealt, the first card off the deck in each round, which is normally placed under a chip in the pot for security purposes. This is known as “burning” a card; the card itself is called the burncard.

Button: (1) A player who is in the designated dealer position. (2) A flat disk that indicates the player who is in the designated dealer position (see also “dealer button”).

Buy-In: (1) The (minimum) amount of money required to enter any game, normally ten times the big blind. (2) To pay for chips for entry into a game.

Capped: Describes the situation in limit poker in which the maximum number of raises in a betting round has been reached.

Check: To waive the right to initiate the betting in a round, but retain the right to act if another player initiates the betting.

Check-Raise: To waive the right to bet until a bet has been made by an opponent, and then increase the bet by at least an equal amount when it is one’s turn to act.

Color Change: A request to change from chips of one denomination to those of another (normally higher) denomination.

Common Card: A card dealt face-up to be used by all players at the showdown in games of stud poker when there are not enough cards left in the deck to deal each player a card individually.

Community Card: One of the cards dealt face-up in the center of the table that can be used by all players to make the best possible hand in games such as Hold 'em and Omaha.

Complete the Bet: To increase an all-in bet or forced bet to a full bet in limit poker.

Cut: To divide the deck into two sections and then put the two sections back together in such a manner as to change the order of the cards.

Cut Card: The card used to shield the bottom of the deck.

Dead Card: A card that is not legally playable.

Dead Hand: A hand that is not legally playable.

Dead Money: (1) Money (chips) contributed to a pot by a player no longer in the pot. (2) A player in a tournament who has no realistic chance of winning.

Deal: To give each player cards, or to place cards on the board. Refers to the entire process from the shuffling and dealing of cards until the pot is awarded to the winner.

Dealer Button: A flat disk that indicates the player in the theoretical dealing position for that hand; normally referred to simply as the “button.”

Deal Off: To deal the final hand of the game.

Deck: A set of playing cards. The deck consists of:

(1) 52 cards in Seven-Card Stud, Hold 'em, Omaha, and many other games; or

(2) 53 cards (including the joker), often used in Ace-to-Five Lowball and Draw High.

Deuce: A two.

Discard: (1) In a draw game, to throw out cards from one’s hand in order to make room for replacements. (2) The card(s) thrown away; the “muck.”

Downcard: A card that is dealt facedown; also known as a “hole card.”

Draw: (1) A form of poker in which players are given the opportunity to replace cards in their hand. In some areas, such as California, the word “draw” is used to refer to Draw High; Draw Low is referred to as “Lowball.” (2) The act of replacing cards in one’s hand. (3) The point in the deal at which cards are replaced as described above.

Draw Dead: To draw to a hand that cannot win.

Facecard: A king, queen, or jack.

Fifth Street: In flop games, the fifth and final community card dealt (also known as the "river"), which precedes the fourth and final round of betting. In stud games, the fifth card (third upcard) dealt to each player, which precedes the third round of betting.

Fixed-Limit: In limit poker, any betting structure in which the amount of the bet in each round is pre-set.

Floorperson: A casino employee who seats players and makes rulings and decisions concerning play; commonly referred to as the “floorman.”

Flop: In Hold 'em and Omaha, the three community cards that are turned simultaneously in the center of the table after the first round of betting is complete; also refers to the second round of betting.

Flush: A poker hand consisting of five cards of the same suit.

Flush Draw: The situation in which a player has four cards of the same suit in his/her hand and is attempting to complete the flush.

Fold: To discard one’s hand and relinquish all rights to a pot when it is one’s turn to act.

Forced Bet: A wager required to start the action in the first betting round; the normal way action begins in a stud game.

Fourth Street: In flop games, the fourth community card dealt (also known as the "turn"), which precedes the third round of betting. In stud games, the fourth card (second upcard) dealt to each player, which precedes the second round of betting.

Freeroll: A chance to win at no risk or cost.

Full House: A hand consisting of three of a kind and a pair.

Hand: (1) All of a player's personal cards. (2) The five cards determining the poker ranking. (3) A single poker deal.

Heads-Up: A situation in which only two players are involved in play.

Hold ‘EM: See “Texas Hold ‘em.”

Holecard: One of the cards dealt facedown to a player.

Insurance: A side agreement between players whereby the actual outcome of a hand is sold for its mathematical equity.

Joker: The 53rd card in the deck, distinct from the others, used in some games as a “wild” card.

kicker: The highest unpaired side card in a player's hand.

Kill (or Kill Blind): An oversize blind, normally twice the size of the big blind, that doubles the limit. A “half-kill,” which increases the blinds and limits by fifty percent, is sometimes used. A kill can be either voluntary or mandatory. The most common requirements for a mandatory kill are winning two pots in a row at Lowball and other games, or “scooping” a pot in High-Low Split.

List: The ordered roster of players waiting to enter a game.

Lowball: A draw game in which the lowest hand wins; see Kansas City Lowball.

Lowcard: In Seven-Card Stud, the lowest upcard, which is required to initiate betting.

Main Pot: In cases in which there is a side pot (see definition below), that portion of the pot in which all players involved in the hand have a stake.

Miscall: An incorrect verbal declaration of the value of a hand.

Misdeal: A mistake in the dealing of a hand that necessitates the cards being reshuffled and new hands being dealt.

Missed Blind: A required bet that is not posted when it is one’s turn to do so.

Muck: (1) The pile of discards gathered facedown in the center of the table by the dealer. (2) To discard a hand.

No-Limit: A betting structure whereby players are allowed to wager any or all of their chips in one bet.

Odds: The probability of a particular outcome.

Offsuit: Describes a hand containing cards of different suits.

Open: To make the first voluntary bet.

Opener: The player who makes the first voluntary bet.

Openers: In jacks-or-better draw, the cards that qualify a hand to be opened. For example, in a case in which the first person to bet has a pair of kings, the kings are referred to as his/her openers.

Option: The choice to raise a bet given to a player in a blind.

Pair: Two cards of the same value.

Pass: (1) Decline to bet. In a pass-and-out game, this differs from a check, as a player who passes must fold. (2) Decline to call a wager, at which point one must discard one’s hand and waive further interest in the pot; see also “fold.”

Pat: The condition in which a player declines to draw any cards in a draw game; see also “stand pat.”

Play Behind: To have chips in play that are not at the table (allowed only when waiting for chips that have already been purchased). This differs from table stakes. Until his/her chips arrive, a player is said to be “playing behind.”

Play The Board: To use all five community cards to make one’s hand in Hold ‘em or Omaha.

Position: (1) The relationship of a player's seat to the blinds or the button. (2) The order of acting in a betting round or hand.

Pot: The money or chips that have been wagered, or placed in the center of the table, during a hand.

Pot-Limit: The betting structure of games in which players are allowed to bet up to the amount of the pot.

Potting Out: Reaching an agreement with another player to take money out of a pot, often to buy food, cigarettes, or drinks, or to make side bets.

Proposition Bet: A side bet between players that is not related to the outcome of a hand.

Push: When a new dealer replaces an existing dealer at a particular table.

Rack: (1) A container in which chips are stored while being transported. (2) A tray kept in front of the dealer, used to hold chips and cards.

Rank: The value of each card and hand.

Raise: (1) To increase the amount of a previous wager. (2) The raise itself.

Rake: The “house cut,” or charge taken from the pot as compensation for hosting the game.

Reraise: (1) To raise another player’s raise. (2) The reraise itself.

River: The last card dealt in all games. In Hold 'em and Omaha, also known as “fifth street”; in stud games, also known as “seventh street.” Also refers to the last round of betting.

Royal Flush: An ace-high straight flush (A-K-Q-J-10 of the same suit); the highest-ranked hand in poker.

Scoop: To win both the high and the low portions of a pot in a split-pot game.

Setup: Two decks of cards, each with a different-colored back, used to replace the current decks in a game.

Showdown: The final act of determining the winner of a pot after all betting has been completed, with all players involved in the hand turning their cards face-up.

Shuffle: To mix the cards before a hand.

Side Pot: A pot separate from the main pot, formed when one or more players are all-in in a hand, contested among players who still have chips remaining.

Small Blind: In a game with multiple blinds, the smallest blind.

Split Pot: A pot that is divided among two or more players, due either to a tie for the best hand or by agreement among the players involved in the hand prior to the showdown.

Stack: The chips on the table in front of a player.

Stand Pat: To decline to draw any cards in a draw game.

Straight: Five cards of more than one suit that are consecutive in rank.

Straight Draw: The situation in which a player has four of the five cards in his/her hand necessary to make a straight, and is attempting to complete the straight.

Straight Flush: Five cards of the same suit that are consecutive in rank.

Street: A means of identifying the round of betting in stud games, Hold ‘em, and Omaha. For instance, in Hold ‘em and Omaha, the fourth and fifth community cards are referred to as “fourth street” and “fifth street,” respectively. In stud, the sixth card is referred to as “sixth street,” and so on.

String Bet: A bet made in more than one motion, technically illegal but often allowed if a raise is verbally declared. The most common example of this type of bet is a player putting in enough chips to call and then, in a separate motion, putting in additional chips to raise.

Supervisor: A cardroom employee qualified to make rulings, such as a floorperson, shift supervisor, or cardroom manager.

Table Stakes: (1) The amount of money a player has on the table. This is the maximum amount the player can lose or that another player can win from that player in any one hand. (2) The requirement that players wager only the money in front of them at the start of a hand, and that they only buy more chips between hands.

Texas Hold'em: A poker game in which each player is first dealt two downcards, and then five community cards are dealt; also known simply as “Hold 'em.”

"Time": An expression used to stop the action in a hand; a request for a timeout.

Tournament: A poker competition, normally with an entry fee and prizes.

Trey: A three.

Turn: In flop games, the fourth card dealt; also refers to the third round of betting; see also “turncard.”

Turncard: The fourth community card in Hold ‘em or Omaha.

Upcard: One of the cards dealt face-up in stud games.

Wager: (1) To bet or raise. (2) The bet or raise itself.



Expanded Glossary / Basic Glossary

ABC: The dealing of A-2-3 as the first three cards in Seven-Card Stud and Razz.

Ace-High: Five-card hand containing an ace but no pair or other higher-ranked hand.

Aces Full: A full house with three aces and any pair.

Aces Up: Two pairs, one of which is aces.

Active Player: A player still involved in the pot.

Add-On: To buy additional chips, which is allowed in some tournaments.

Advertise: To show a bluff or very poor hand with the intent of being perceived as a loose player.

Aggressive Action: A wager that could enable a player to win a pot without a showdown; a large bet or raise.

Angle: A maneuver, usually on the border between legality and illegality (but clearly unethical), to take advantage of another player.

Baby: A small card; also known as a “baby card.”

Back Into a Hand: To end up with a different hand from that originally intended.

Backdoor Flush/Backdoor Straight: In Hold ‘em and sometimes Seven-Card Stud, a flush or straight made on the last two cards when a player previously had only three of the five cards necessary to make the flush or straight. Also known as “runner-runner,” meaning that two running (consecutive) cards are required to make the flush or straight.

Backer: A person, often another player, who finances a poker player; also referred to as a “sponsor.”

Bad Beat: The situation in which a hand that is a heavy favorite to win is beaten by an unlikely draw.

Beef: A complaint.  

Belly Buster: A card that makes an inside straight.

Belly-Buster Straight: The straight made by a belly buster.

Bet the Pot: To bet the amount of the chips in the pot. In pot-limit games, this is the largest allowable bet.

Bicycle: The lowest-ranked straight; A-2-3-4-5 of more than one suit.

Big-Bet Poker: Another term for pot-limit and no-limit poker.

Big Slick: In Hold ‘em, the hand A-K.

Blank: A card that does not increase the value or potential of a player's hand.

Blind Game: A game in which blinds must be posted.

Blind Raise: A raise made by a player without looking at his/her hand.

Blow Back: To lose back profits.

Board: (1) The board on which a list is kept of players waiting for seats in specific games. (2) Cards face-up on the table that are common to all players (also known as “community cards”).

Bottom Pair: In Hold ‘em, Omaha, and other games, the pair made when a player matches one of his/her cards with the lowest community card on the board.

Boxed Card: A card that is face-up in a deck in which all other cards are facedown.

Broadway: An ace-high straight (A-K-Q-J-10 of more than one suit); the highest-ranked straight.

Bring-In: The forced bet made in the first round of betting by the player who is dealt the lowest card in Seven-Card Stud and Stud 8 or Better. In Razz (Lowball), the player with the highest card showing must make the bring-in.

Broken Game: A game no longer in action.

Brush: A cardroom employee that manages the seating list.

Bug: The joker.  

Bullet: An ace.

Bullets: A pair of aces.

Bump: To raise.

Buried Pair: In stud games, a pair “in the hole,” or facedown.

Bust Out: To be eliminated from a tournament by losing all of one’s chips.

Busted: To be out of money; also “busted broke.”

Button Game: A game in which a dealer button is used.

Cage: The caged-off area in which cashiers are located for the purchase and cashing-in of chips.

California Lowball: Ace-to-Five Lowball using a joker.

Call: To match the previous bet.

Calling Station: A player who always seems to just call, rarely taking aggressive action, making him/her desirable to play against.

Cap: (1) To make the last of the maximum number of raises allowed per round of betting in limit games; to “cap the pot” or “cap it.” (2) The number of bets allowed per round in limit games.

Card Sense: Natural instinct for playing cards.

Card Shark: Slang for a professional card cheat.

Cards Speak: Refers to games in which the face value of a hand in a showdown is the true value of the hand, regardless of any verbal announcement.

Case Card: The last card of a denomination or suit when the remainder have already been exposed or are out of play. For example, if a player needs the last remaining A in the deck, he/she is said to be looking for the “case ace.” 

Case Chips: A player's last chips.

Case Money: A player's last money.

Cash Out: To leave a game and convert one’s chips to cash.

Caught Speeding: Slang for being exposed as bluffing.  

Check In the Dark: To check before looking at one’s cards.

Cheese: A very poor starting hand.

Chop: (1) To return the blinds to the players who posted them and move on to the next hand, in cases in which no player calls the blind. (2) To split the pot in cases of ties.

Cinch Hand: A hand that cannot be beaten; the “nuts.”

Cold: Having a long winless streak or a long streak of unplayable hands.

Cold Call: To call a raise and a re-raise without having called any previous bets.

Cold Deck: (1) A deck preset to deal specific hands for the purpose of cheating; also referred to as a “cooler.” (2) A deck from which few high-ranked hands are being dealt.

Collection: A fee charged for a game (either taken out of the pot or from each player).

Collection Drop: A fee charged for each hand dealt.

Collusion: When two or more players conspire to cheat in a poker game.

Color Up: Exchanging a smaller chip denomination for a higher one.

Connectors: Consecutive cards; significant due to their increased likelihood of making a straight.

Counterfeit: In Omaha Hi/Lo, the situation in which the board pairs one’s low card.

Cowboys: A pair of kings.

Crimp: To put a bend or crease in one or more cards, often for the purpose of cheating by marking the cards.

Cut the Pot: To take a piece of each pot for the casino running the game. 

Dead Collection Blind: A fee posted by the player having the dealer button, used in some games as an alternative method of seat rental.

Dealer's Choice: A game in which each dealer, in turn, chooses the type of poker to be played; most common in home games.

Declare Games: Games in which a player must declare the value of his/her hand in order to claim the pot.

Deuce-to-Seven: Term for Kansas City Lowball, in which 2-3-4-5-7 without a flush is the best hand.

Door Card: In stud games, the first exposed card, or "upcard," in a player's hand.

Down to the Felt: To have very few chips left.

Drop: To fold.

Early Position: Position in a round of betting where a player must act before most of the other players at the table; typically refers to the positions of the first three players to act.

Expectation: The average profit or loss one would expect to make over a certain period of time and/or number of hands expected to be played.

Exposed Card: A card that has been shown to one or more players at a table, usually as a result of a dealing error.

Exposed Pair: A face-up, or “open,” pair in stud games.

Family Pot: A pot in which all of the players at the table call in the first round of betting.

Feed (the Pot): To put money or chips in the pot.

Flashed Card: A card that is partially exposed.

Fill: To make one’s hand, as in “I filled my straight”; alternatively, “fill in.”

Fill Up: To make a full house.

Fish: A very loose player who usually loses money; see also “live one.”

Fouled Hand: A dead hand.

Free Card: A card that a player receives without having to make a bet in a round.

Full Buy: A buy-in of at least the minimum number of chips required for a particular game.

Gut Shot: The filling in of an inside straight, as when an 8 is dealt to complete a straight of 6-7-8-9-10; also known as a “gut-shot straight.”

Gut-Shot Straight Draw: The situation in which a player needs one specific denomination of card to fill in the middle of a straight.

High-Card: A means of deciding who will be the first dealer in flop tournaments. Each player is dealt a single card; the player with the highest card (based on the suit order of spades, hearts, diamonds, and clubs, from highest to lowest) becomes the theoretical dealer.

House: The casino or cardroom that is hosting the game.

Inside Straight Draw: The situation in which a player needs one denomination of card to fill in a straight, as opposed to an “open-ended” straight draw, in which a player holds four consecutive cards and therefore needs one of two denominations of cards to complete a straight.

Kansas City Lowball: A form of draw poker, also known as Deuce-to-Seven, in which the object is to make the lowest-valued hand, with the best possible hand therefore being 7-5-4-3-2 with no flush.

Key Card: A card that gives a player a very good draw or a highly ranked hand.

Kill Button: A button used in Lowball to indicate a player who has won two pots in a row and is therefore required to “kill” the pot.

Kill Pot: A pot with a forced “kill” by the winner of the two previous pots, or the winner of an entire pot of sufficient size in a high-low split game (some pots can be voluntarily killed), as a means of stimulating action.

Lammer: A small plastic marker left on the table to indicate the amount of money taken from a dealer's rack while chips are being purchased.

Late Position: Position in a round of betting where a player must act after most of the other players at the table; typically refers to the positions of the last three players to act.

Leg Up: Being in a situation equivalent to having won the previous pot, and thus being liable to have to “kill” the following pot if one wins the current pot.

Limp In: To enter a pot by calling the big blind rather than raising.

Limper: The first player who calls the big blind, or “limps in.”

Live Cards: In stud games, cards that have not yet been seen and are presumed to still be in play.

Live Hand: A hand that still has a chance to win the pot.

Live Blind: A blind bet giving a player the option of raising if no one else has raised.

Live One: A poor or inexperienced player who can be expected to lose; see also “fish.”

Lock-Up: A chip marker that holds a seat for a player.

Maniac: A very aggressive player who plays a high percentage of hands.

Mark: An individual who has been or might be targeted to be cheated, often due to his/her inexperience.

Middle Pair: In Hold ‘em, Omaha, and other games, the pair made when a player matches one of his/her cards with a community card that is neither the highest nor the lowest card.

Middle Position: Position in a round of betting between the early and late positions.

Minimum Buy-In: The smallest required amount to enter a game.

Monster: A very highly ranked hand.

Must-Move Game: A game in which players are moved into a main game from a second game as openings occur, in order to protect the main game.

Nuts: The best possible hand at any given point in a game; a hand that cannot (currently) be beaten.

Open-Ended Straight Draw: The situation in which a player holds four consecutive cards, meaning that he/she needs one of two denominations of cards to complete the straight. Preferable to an “inside” straight draw, in which only one denomination of card can complete the straight.

Opener Button: A button used to indicate who opened a particular pot in a draw game.

Overblind: A blind used in some pots that is larger than the regular big blind, and normally increases the stakes proportionally; also referred to as an “oversize blind.”

Paint: Face or picture cards (jack, queen, and king); see also “facecard.”

Pay Off: To call in the final round of betting with a losing hand, often simply for the purpose of finding out what another player is holding.

Play Over: To play in a seat when its occupant is absent.

Playover Box: A clear plastic box used to cover and protect the chips of an absent player when another player “plays over” his/her seat.

Pocket Pair: A face-down pair in Hold ‘em.

Post: To put up a blind or otherwise place chips in the pot.

Prop Player: A person hired by a cardroom to play with the house’s money at tables with an insufficient number of players; short for “proposition player.”

Protected Hand: A hand of cards that a player is physically holding or has topped with a chip or other object to prevent a “fouled hand.”

Pushing Bets: The situation in which two or more players make an agreement to return bets to each other when one of them wins a pot in which the other or others play; also referred to as “saving bets.”

Quads: Four cards of a single denomination; a hand that can be beaten only by a straight flush or royal flush.

Qualifiers: In High-Low games, the cards a player is required to be holding in order to win as low hand.

Rail: The railing around a poker table.

Railbird: A person who spends a large amount of time watching poker games from the rail surrounding the table.

Ring Game: (1) Any real-money game that is not a tournament. (2) A game that has the maximum or nearly the maximum number of players, as opposed to a “short game.”

Rounder: A slang expression for a poker player or hustler.

Saving Bets: See “pushing bets.”

Scramble: A facedown mixing of the cards.

Semi-Bluff: (1) To bet or raise with a hand that one doesn’t believe to currently be the best hand, but that has a reasonable chance of improving to become the best hand; most commonly made with a straight or flush draw. (2) The semi-bluff itself.

Seventh Street: In Seven-Card Stud and Stud 8 or Better, the fifth and final upcard (the seventh card dealt); also refers to the fifth and final round of betting.

Shill: See “prop player.”

Short Buy: A buy-in that is less than the required minimum buy-in.

Short Game: (1) A game played at a table that is less than full. (2) A two-handed (or “heads-up”) game.

Sixth Street: In Seven-Card Stud and Stud 8 or Better, the fourth upcard (the sixth card dealt); also refers to the fourth round of betting.

Soft Break: The changing of currency, usually a large bill, for part cash and part chips.

Splitting Blinds: When no other player has entered the pot, an agreement between the player in the big blind and the player in the small blind to each take back their blind bets instead of playing the hand (also known as “chopping” the pot).

Splitting Openers: In high-draw jacks-or-better poker, dividing openers in hopes of making a straight or flush. For example, a player opens the betting with a pair of aces, one of which is a spade, as are the three other cards in his/her hand. The player may discard the non-spade ace in an attempt to make the flush, in which case he/she must announce, “Splitting openers,” and show the ace being discarded in order to prove that he/she has openers.

Sponsor: See “Backer.”

Steaming: Playing recklessly to make up for previous losses; also known as being “on tilt.”

Straddle: An additional blind bet placed after the forced blinds, usually double the size of the big blind.

Structured Limit: Descriptive of the betting structure in Hold ‘em and limit games, in which the limits are at one level pre-flop and in the first round of post-flop betting, and twice that amount thereafter.

Stub: The portion of the deck that has not been dealt.

Stuck: To be losing or out of money.

Suck Out: Slang expression for completing a lucky draw, particularly with a hand that should have been folded earlier.

Sweater: A person not involved in a game who is sitting or standing behind an active player, watching that player's game.

Tight: Descriptive of a player who doesn't play many pots or a game with little action.

Tilt: To lose control of one’s emotions due to a bad beat or beats, and play very aggressively with relatively weak hands in order to recoup losses. A player playing in such a way is said to be “on tilt.”

Time Collection: A fee for a seat rental, paid in advance.

Toke: A monetary tip.

Top Pair: In Hold ‘em, Omaha, and other games, the pair made when a player matches one of his/her cards with the highest community card on the board.

Under the Gun: To be the first to act in a round of betting.

WSOP: The World Series of Poker.

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